// modeldlg.cpp : implementation file
//

#include "stdafx.h"
#include "modeless.h"
#include "adderdlg.h"
#include "modeldlg.h"
  
#ifdef _debug
#undef this_file
static char based_code THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog
{
public:
	CAboutDlg();

// Dialog Data
	//{{AFX_DATA(CAboutDlg)
	enum { IDD = IDD_ABOUTBOX };
	//}}AFX_DATA

// Implementation
protected:
	virtual void DoDataExchange(CDataExchange* pDX);	// DDX/DDV support
	//{{AFX_MSG(CAboutDlg)
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
	//{{AFX_DATA_INIT(CAboutDlg)
	//}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CAboutDlg)
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
	//{{AFX_MSG_MAP(CAboutDlg)
		// No message handlers
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CMainDlg dialog

CMainDlg::CMainDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CMainDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CMainDlg)
		// NOTE: the ClassWizard will add member initialization here
	//}}AFX_DATA_INIT
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
	m_pModeless = NULL;
}

void CMainDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CMainDlg)
		// NOTE: the ClassWizard will add DDX and DDV calls here
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CMainDlg, CDialog)
	//{{AFX_MSG_MAP(CMainDlg)
	ON_WM_SYSCOMMAND()
	ON_WM_PAINT()
	ON_WM_QUERYDRAGICON()
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CMainDlg message handlers

BOOL CMainDlg::OnInitDialog()
{
	CDialog::OnInitDialog(	);

	// Add "About..." menu item to system menu.

	// IDM_ABOUTBOX must be in the system command range.
	ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
	ASSERT(IDM_ABOUTBOX < 0xF000);

	CMenu* pSysMenu = GetSystemMenu(FALSE);
	CString strAboutMenu;
	strAboutMenu.LoadString(IDS_ABOUTBOX);
	if (!strAboutMenu.IsEmpty())
	{
#ifdef _MAC
		// On the Macintosh, the "About..." menu item is already there.  We
		//  just need to rename it and attach it to the about command.
		pSysMenu->ModifyMenu(0, MF_BYPOSITION, IDM_ABOUTBOX, strAboutMenu);
#else
		pSysMenu->AppendMenu(MF_SEPARATOR);
		pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
#endif
	}
	
	// TODO: Add extra initialization here
	
	return TRUE;  // return TRUE  unless you set the focus to a control
}

void CMainDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
	if ((nID & 0xFFF0) == IDM_ABOUTBOX)
	{
		CAboutDlg dlgAbout;
		dlgAbout.DoModal();
	}
	else
	{
		CDialog::OnSysCommand(nID, lParam);
	}
}

// If you add a minimize button to your dialog, you will need the code below
//  to draw the icon.  For MFC applications using the document/view model,
//  this is automatically done for you by the framework.

void CMainDlg::OnPaint() 
{
	if (IsIconic())
	{
		CPaintDC dc(this); // device context for painting

		SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);

		// Center icon in client rectangle
		int cxIcon = GetSystemMetrics(SM_CXICON);
		int cyIcon = GetSystemMetrics(SM_CYICON);
		CRect rect;
		GetClientRect(&rect);
		int x = (rect.Width() - cxIcon + 1) / 2;
		int y = (rect.Height() - cyIcon + 1) / 2;

		// Draw the icon
		dc.DrawIcon(x, y, m_hIcon);
	}
	else
	{
		CDialog::OnPaint();
	}
}

// The system calls this to obtain the cursor to display while the user drags
//  the minimized window.
HCURSOR CMainDlg::OnQueryDragIcon()
{
	return (HCURSOR) m_hIcon;
}

void CMainDlg::OnOK() 
{
	// if our modeless child isn't already up, create it and display it
	// otherwise, just set focus to it

	if (m_pModeless == NULL)
	{
		m_pModeless = new CAdderDialog(this);
		if (m_pModeless->Create() == TRUE)
			GetDlgItem(IDOK)->EnableWindow(FALSE);
	}
	else
		m_pModeless->SetActiveWindow();
}


void CMainDlg::BoxDone()
{
	// this function is called by the modeless dialog as it terminates
	// just reset our pushbutton to be enabled again.
	// I _don't_ delete the MFC CDialog object because the dialog's own
	// code will do that.
	
	m_pModeless = NULL;
	// don't delete m_pModeless; !
	GetDlgItem(IDOK)->EnableWindow();
}
