Sid & Al's Incredible Toons for Windows
The Incredible Toon Machine for Windows

NOTE:  You May either click on the icons or click on the words to move around this help file.

Main Menu

The Main Menu will come up when you start the game.  (That is after going through the copy protection screen which will only occur once unless you change your system's configuration or play your game on another computer.)

Solve-a-Puzzle

Head-To-Head

Home Toons


Solve Puzzle
Solve-A-Puzzle

There are one hundred brain-bustin' puzzles waiting for your quick wit and craftiness in Solve-a-Puzzle.

	Grab-a-Gadget parts bin Remote Control Traffic Light At completion of puzzle, the date of completion is written on the headstone.  The pop-up options are Instant Replay or Next Puzzle.


Remote Control

By clicking on Remote Control, the Control Panel is brought up.  Click Remote Control again, and the Control Panel goes away.


Control Panel

Pull up the Solve-a-Puzzle Control Panel for different options.

	Signs Piggy Clapper Honker Nuke-a-Toon


Tournament

Select Tournament if you prefer a long, drawn out duel of wits, wackiness, and flying fur between you and your competitor.

Up/Down Arrows

Sid or Al's Name

Sid's Time

Al's Time

Sid's Slider Bar

Al's Slider Bar

Keep going!

Forget it!


Honker

The Honker is where the Sound and Music options are adjusted.  Use the lever on the left to select between Music and Sound effects.  Use the up and down arrows to adjust the volume.  You can preview the songs or sound effects by using the left and right arrows.  Clicking on the Hammer will disable sound.  Press the red button to exit.


Single Match

Select Single Match if you want to play just a single, specific Head-2-Head game against an opponent.


Head-2-Head

Head-2-Head is used when you want to play against a friend.  In Head-2-Head play, you and your opponent compete to be the first to solve the puzzle.  In Head-2-Head play, each player may in a single turn move one part from the Grab-a-Gadget parts bin and one part that is already on the screen.  Players operate under a time limit.  When the time expires, your turn is over (or you can end your turn by clicking on the end-of-turn bell).  Work to solve the puzzle, or work to thwart the efforts of your opponent.

Single Match - Select this when you only want to play one game.

Tournament - Select this when you want to play more than one game.


Instant Replay

Plays the solved puzzle again.


Next Puzzle

Goes to the next puzzle in the list to try and solve.


Parts Bin
Grab-a-Gadget parts bin

NOTE:  Not all parts need to be used to solve a puzzle.

  Sid

  Al

  Bik Dragon

  Eunice Elephant

  Hildegard Hen

  Teapot

  Ratapult

  Balloon

  Air Mattress

  Magnifying Glass

  Piano

  Anvil

  Hat Pin

  Pencil

  Bubble Gum

  Egg

  Fish

  Cheese

  Peanut

  Banana

  Rope

  Teeter-Totter

  Eye-Hook

  Scissors

  Pulley

  Pistol

  Lunch Whistle

  Trap Door

  Belt

  Conveyor Belt

  Gears

  Cliff Ant

  Chow-Man Motor

  Electric Switch and Outlet

  Vacuum

  Hair-Dryer

  Timer

  Up/Down Counter

  Thumpulator

  Electro-Ramp

  Message Machine

  Trans-Roto-Matic

  Skeleto-Bobbin

  Ball Bomb

  World War II Bombshell

  Dust Bunny

  Rock

  Ball-O-Yarn

  Bob Baseball

  Soccer Ball

  Beachball

  Marble

  Ball Bearing

  Striped Super Ball

  Dinky Blue Ball

  Small Super Ball

  Ladder

  Tunnel

  Rug

  Wall-O-Steel

  Wooden Wall

  Rock Wall

  Log Wall

  Vertebrae Wall

  Dog Bone Wall

  Candy Cane Incline

  Tile Roof Incline

  Thatched Straw Incline

  Stone Incline

  Vertebrae Incline

  Cracked Bone Incline


Home Toons

Home Toons is where you get to make your own Toon puzzles using any of the parts in the Grab-A-Gadget parts bin.  You can put all kinds of gadgets and critters together and create a puzzle of your own.

To make a puzzle of your own, rig up a whole series of actions you want to take place (including the ending), then remove a few strategic parts, which are stored in the Grab-a-Gadget parts bin.  Let your friends try to figure out how those parts fit into the game to solve the puzzle.


Action
Traffic Light

Starts the puzzle in motion.


Sid
Sid Mouse

Sid Mouse likes to razz [image].   will chase him up [image], through [image], just about anywhere.  You can get Sid to go wherever you want if you show him a fat hunk of [image].  He'll also scarf down a [image] or a stick of [image].


Al E. Cat

What you've got here is 72 pounds of flea-bitten feline.  He'll chase [image] across floors, up [image], and through [image].  He also likes to chomp on [image], [image], and [image].  You can drop all kinds of stuff on his head to get different reactions.


Bik Dragon

Bop him on the tail with something and watch him spew fire.  Use him to light the fuse of a [image], heat the [image], pop [image], or torch [image] and [image].  Gravity has no effect on Bik.


Eunice Elephant

Drop something on Eunice's trunk and she'll chuck it into the air.  Whack her on the rump and she'll blow stuff out of the way with a giant blast from her trunk.  Whenever she sees [image], she freaks out and changes directions.  She sucks in any [image] (and anything else in the area) within snarfing range.  Eunice is not affected by gravity.


Hildegard Hen

If something whomps her, she'll lay an [image].  She's not affected by gravity.  You can adjust the number of eggs she lays.


Teapot

Use [image] or the [image] to get this baby cookin'.  Then use the steam to move stuff around.


Ratapult

Bump this bad boy with another object and Phil Rat hurls [image] into the air.  You can adjust the number of [image] hurled.


Balloon

This little dude floats so well because it's filled with gasses collected from [image] litter box.  Tie it to stuff like the [image] or the [image], or use it to bump into stuff and force reactions.


Air Mattress

Way bouncy.  Anything you drop on it will gain height with every bounce.


Magnifying Glass

 looks through this lens to freak out [image] and make him run.


Piano

Drop it on characters and objects to get reactions.  Tie a [image] to it, then use a [image] and hoist it up.  Heave it onto the [image] and hurl stuff into the air.


Anvil

Just to be nasty, you can drop it on [image] and [image].  It has pretty much the same uses and behaviors as the


Hat Pin

Excellent little tool for popping [image]... or for poking [image] and [image].  It can be pointed in four different directions.


Pencil

This is a choice weapon in Toon warfare.  Drop it on [image] head and see what he does to [image].  Put it in front of [image] and check out what he does to [image].


Bubble Gum

 and [image] are both major bubble-blowers.  Set a pack of gum in front of either critter and he'll head for it.  Then he'll chow down a big wad, blow a bubble, and float into the air.


Egg

An egg.  Way breakable.


Fish

This dead fish is just the kind of chow [image] likes best.  Put one on the ground wherever you want him to go.


Cheese

 will suck down this big hunk o' cheddar first chance he gets.  Use it to move him in the direction of your choice.


Peanut

 sucks up peanuts with so much force that all kinds of other stuff gets sucked toward her too.  Use her suction-power to pull any object that's affected by gravity.


Banana

 and [image] both like to scarf down a banana now and then.  Watch out though.  Those loose banana peels can be slippery.


Rope

Tie this to just about anything -- [image] [image] [image], stuff like that.  You can also run it through a [image].


Teeter-Totter

Tie a [image] to one end to yank it up or down.  You can also drop something heavy on one end and use it to fling another object into the air.


Eye-Hook

Use this little guy with a rope to tie things down, or to hang stuff in the air.


Scissors

Drop something on the handle and use them to snip [image].  If [image] or [image] spot a pair of scissors, they'll march over and pull down on the handle.


Pulley

Run a [image] over the pulley and use it to hoist or lower stuff.


Pistol

Tie one end of a [image] to the trigger, and tie the other end to a [image] (or something affected by gravity).  It'll spew lead wherever you point it.


Lunch Whistle

Tie something heavy to the pull-cord to make the whistle blow.   and [image] will stop EVERYTHING when it's time for a lunch break.


Trap Door

Tie a [image] to it and give a yank, or bump it from underneath to make it fall open.  You can also blast it open with a [image].


Belt

Use a belt to hitch any two rotating parts together.  For instance, you can use one to hitch [image] to the [image].  But it'll only stretch so far -- so make sure the parts you want to hitch together are pretty close to each other.  Only one belt can be attached to each rotating part.


Conveyor Belt

Use a [image] to hitch this baby to a motor ( like the [image] or the [image]), then use it to move stuff.


Gears

These rotate when you hitch them up to a motor by using a [image].  You can line them up against each other in a row to reach the distance and determine the direction of rotation you need.  Gears must be placed either beside or on top of each other -- they won't work if you put them together at funky angles.


Cliff Ant

This sweaty little dude is Cliff Ant.  If something smacks him on the butt he'll start cranking his motor.  You can hitch a [image] up to his motor and use it to turn a [image], or the [image], or some other rotating part.


Chow-Man Motor

Drop some food on the Chow-Man's tray and he'll make the treadmill turn.  You can hitch the treadmill up to the [image] or some other rotating part.


Electric Switch and Outlet

You can plug electric stuff like the [image] or the [image] into this outlet.  Then drop something on the switch to flick on the juice.  (It always starts in the "off" position.)

IMPORTANT:  You must always put the outlet down first, then add the part you want to power... it won't work the other way around.

NOTE:  The outlet will show up when moved to the playing surface.


Vacuum

This bad boy, Mega-Vac will suck up all kinds of stuff, including some of your favorite critters.  Plug it into an [image], flick the switch, and you've got action.


Hair-Dryer

Hitch it up to [image] and use it to blow stuff away.  It has some pretty wild effects on [image] and [image].


Timer

You can set the clock on this electric timer.  When the time's up, a hand pops out of the side and smacks into anything that's in the way.  It must be hooked up to [image] to operate.


Up/Down Counter

Hit the button on one end and it forces the other end out.  Use it to bump stuff and cause a reaction.  You can program it to count up or down to a desired number.


Thumpulator

When something hits either of the red buttons, the Thumpulator arm pops out and smacks into anything in its way.  If you drag down the little spring icon underneath the part, you can make it duplicate up to five times.  Each time you hit the button, the next arm pops out.


Electro-Ramp

This heavy duty incline flips around automatically when certain critters or objects move beneath its lights.


Message Machine

Use a [image] to pull open the curtain or bump the button on the bottom to reveal a hidden letter.  You can program the machine to display any letter you want.  Then you can line a whole bunch of them up so the combined letters form a word.


Trans-Roto-Matic

This weird little device turns "translational" motion (back and forth movement) into "rotational" motion (around in circles)  You can hitch it up to [image] or [image] by attaching a [image] to the gear in the center.  Tie a [image] or bump things against the "translational" rod and force the wheel to turn.


Skeleto-Bobbin

Here's a cool rig for turning "rotational" movement (around in circles) into "translational" movement (back and forth motion).  Hitch it to [image], [image], or to a [image] by connecting a [image] from the skull head to belt part.  Tie a [image] to the fingers and hitch the other end to something you want to yank (like the [image] or the [image]).  (NOTE:  You might want to check out the Tutorial puzzle in the Cake Walk bin to get a better idea of how to use this gadget.)


Ball Bomb

Drop it, slide it down an incline, or set it on top of any wall you want to blow up.   can light it for you.  Or you can set it off by smacking it with a [image].  You can also use it to obliterate [image] and [image].  But it won't blow up inclines.


World War II Bombshell

This monster warhead explodes on impact.  It does pretty much everything the [image] does, except you don't have to light it.


Dust Bunny

This nasty little wad of scuzz came from under [image] kitty cushion.  It makes all sorts of different things happen when you drop it on a character's head.  You can also use it to bump into objects and force reactions.


Rock

Drop it on stuff to force a reaction.  Slide it down a ramp.  It doesn't bounce much, loses energy pretty fast, and does serious damage if you drop it on top of [image] or [image].


Ball-O-Yarn

You can roll this spiffy kitty toy down an incline or drop it on something to cause a reaction.  It bounces around a little, but quickly loses energy.  This attracts [image] and is not very bouncy.


Bob Baseball

This guy bounces a little, and even talks!


Soccer Ball

A hit in Europe.  It bounces like [image].


Beachball

This coastal favorite is pretty bouncy.


Marble

This is the only part in the "ball" category that isn't affected by gravity.  It won't roll down ramps or drop through air unless it's whacked by another object.  It maintains its speed until it thumps into something.


Ball Bearing

Roll this little guy down ramps, or drop it on stuff.  It's pretty darn heavy and doesn't bounce much.


Striped Super Ball

One fast'n bouncy fella.  It gains momentum with each bounce.


Dinky Blue Ball

Drop it, roll it, plink it off [image] head.  It's pretty doggone bouncy, but will eventually stop bouncing.


Small Super Ball

This little orb acts just like [image].  It just isn't full grown yet.


Ladder

This is a cool way for critters to get from one level of flooring to another.  Any time [image] or [image] pass in front of a ladder, they'll stop and climb it, you can get them to do this by plunking down a piece of their favorite grub on the far side of the ladder you want them to climb up or down.   will also chase [image] up and down ladders.


Tunnel

You can get [image] or [image] to use this tunnel by leaving some kind of goodie on the far side of the doorway.   will also chase [image] inside.  It comes with two openings:  An entrance and exit.  Drag the tunnel icon on to the stage and click on the spot where you want the entrance.  You'll automatically be given a second tunnel icon, which you can drag to the position where you want an exit.  Click again to set it down.


Rug

Here's a nifty booby trap to put over a gap between floors.   can scamper right across, but [image] is just a wee too hefty.


Wall-O-Steel

You can use this part to build a wall or a floor.  It'll stretch to any length you need.  The [image] or the [image] can blast through it.


Wooden Wall

It has the exact same uses as the [image], but it's not as slippery when you use it as a floor.


Rock Wall

Same as the other walls, but has very little slippage on the surface.


Log Wall

Same gig as the other walls, but with LESS slippage than [image], and MORE slippage than [image].


Vertebrae Wall

Just like the other walls, but little slippage.


Dog Bone Wall

Same deal as the other walls, but with a very slippery surface.


Candy Cane Incline

You can build rad ramps out of this part by duplicating them and sticking them end to end.  You have a choice of four angles.  Roll balls down them, or make [image] and [image] slide over them.  These ramps carry pretty much anything that's affected by gravity.


Tile Roof Incline

Pretty much like [image], but not quite so darn slick.


Thatched Straw Incline

Like the other inclines, but not very slippery.


Stone Incline

Like the other inclines, but a lot slower to slide down.


Vertebrae Incline

A lot like the other inclines, but way slower to slide down.


Cracked Bone Incline

Just like the other inclines.  A little slicker than the [image], but less slick than the [image].


Solve-a-Puzzle

Allows you to solve-a-puzzle from the list.


Head-To-Head
Head 2 Head

Compete head 2 head against your friend.


Home Toons_1
Home Toons

Create your own Home Toons.


Remote Control_1
Remote Control

Selecting this brings up or closes the Control Panel.


Parts Bin_1
Grab-a-Gadget parts bin

Select parts from here to place onto the stage.


More Stuff

Scroll to the left.


Scroll That Way

Scroll right.


Piggy Bank
Piggy Bank (Load)

Choose the Piggy to load a different puzzle.


Clapper

Click here to see the title and goal of the puzzle you have selected.  The goal tells you what you need to do to solve the puzzle.


Honker_1
Honker

Click here to adjust your sound and music options.  There are all kinds of hot tunes at your disposal, ranging from bebop to jazz.  For more info, jump to Honker.


Nuke-A-Toon

Click here to blast away all the new parts you added to a puzzle.  Then you can start over.


The End

Click here to quit The Incredible Toon Machine..


Signs

Click here to bring up the Main Menu.


Checklist

Go through the whole Toon Making process from one easy checklist.


Piggy Bank (Load/Save)

Save a Toon you've created, or to load in a different one.


Single Match_1
Single Match

You and a pal go head to head for a single Toons contest.  First you have to decide who's going to be Sid and who's going to be Al.  Then set the controls for your match.


Tournament Match

If you're a real diehard Toonster, you'll probably want to play a whole bunch of Head 2 Head contests in a row.  So you'll need to choose Tournament Match.  Then decide who's going to be Sid and who's going to be Al, and set the controls for your competition.


listno
Up/Down Arrows

Scroll up and down to set the number of games in your match.


Sid's Time

Time allowed for Sid's turn in the match.


Set Sid's Time
Sid's Slider Bar

Set the time allowed for each of Sid's turns.


Title

Puzzle Title


list
Up and Down Arrows

Scroll through the list of titles.


Sid or Al's Name

Sid and Al's name can be changed to whatever you want.  Just delete Sid or Al's name and type a new one!


Al's Time

Time allowed for Al's turn in the match.


Set Al's Time
Al's Slider Bar

Set the time allowed for each of Al's turns.


Default

Sets both timers at the default time recommended for the puzzle.


forget
Forget It!

Returns to the Main Menu.


Keep going!

Starts the game.


pow
Pow!

Click here to goof around with sound effects.  NOTE:  The sound effects are just for fun... You can't add them into your puzzles.


access
Music Note

Access your music choices.


adjust
Lever

Push the bar up for music and down for sound effects.


volume
Up/Down Arrows

Volume Controls


Hammer

The hammer totally shuts off the sounds and music.


option
Left/Right Arrows

Music options.  You have 30 choices in all.


exit
Lightening Button

Click on the red button to exit.


Load Menu
Piggy Bank (Load)

In the Piggy Bank (Load) function you can choose puzzles from four levels of difficulty, plus any Toons you've made yourself and saved.  Click on any of the five pictures to see the file names and titles of puzzles in that level.  Each of the four levels contains fifteen regular puzzles and five locked bonus puzzles, with the exception of Cake Walk which has 30 tutorials.  You have to solve all fifteen of the regular puzzles to unlock the bonus puzzles.  If you solve all 90 puzzles (that's every single puzzle at all four levels, including the bonus puzzles), you'll be given a secret password.  Use this password to fill in the blank on the special jigsaw screen and you'll unlock ten more outrageous puzzles (which you'll find double-padlocked in the Really, Really Hard level and the Looney Bin level)!

Cake Walk

All Brawn, No Brains

Really, Really Hard

Looney Bin

Home Toons

Load!

Nevermind


Home Toons Checklist

This nifty tool lets you go through the whole toon making process (and keeps you from forgetting one of the steps).

Make-a-Toon

Goal

Lock All Parts

Tune Toon Tunes

Test-A-Toon

Save-A-Toon

Oops!


Film Canister
Title List

This screen shows you the title of each puzzle in the active bin (Cake Walk; All Brawn, No Brains; Really, Really Hard; Looney Bin; or HomeToons).  Click on any puzzle you want to play, then hit the Load button.

Note:  Empty film canisters are puzzles that have not been completed.  Open film canisters are puzzles that you have solved.  Waving film on a canister shows what puzzle is currently selected.


Cake Walk

All the puzzles at this level are Tutorials.  Tutorials show you how different puzzle parts work, and give you puzzles to solve while you practice using those parts.  There are 30 Tutorials in this level.


All Brawn, No Brains

These puzzles are a little bit tougher than the ones in Cake Walk.  There are 15 unlocked puzzles and 5 locked puzzles in this level.

WARNING!  There are extra "decoy" parts in the Grab-a-Gadget parts bin that don't do anything to solve the puzzle.  They're put there to fool you!


Really, Really Hard

At this level, the puzzles start getting a little gnarly.  Use the Tutorial puzzles in Cake Walk to learn how to deal with the new, more difficult parts.  There are 15 unlocked puzzles and 5 locked puzzles, plus 5 double locked puzzled.

Note:  There are ten double locked puzzles which can only be opened by solving all 90 puzzles in the game!!!


Looney Bin!

Watch out!  The puzzles at this level will send your brain into major contortions!  There are 15 unlocked puzzles and 5 locked puzzles, plus 5 double locked puzzles at this level.

Note:  There are ten double locked puzzles which can only be opened by solving all 90 puzzles in the game!!!


HomeToons

Whenever you make a Toon of your own (you have to be in HomeToons to do this), you can save it into this bin.  Then you'll have it available to load just like any other puzzle.  See if your pals can crack your puzzles!  Have contests!  But keep a close eye on your buds because all HomeToons puzzles are on the "honor system" -- the game won't acknowledge correct solutions for HomeToons puzzles.


Load!

Once you've chosen a puzzle to play, click on Load! to start it up.


Never-mind

Click on this icon if you want to exit Piggy Bank without loading a puzzle.


Make-A-Toon

Click on this to go back to the Toon you're creating.


Goal

Click on this to write in a goal for your new Toon.


Lock All Parts

Click on this to automatically lock all the parts on the stage into your puzzle.  Then go back to your Toon and use the Unlock Handle to select any parts you don't want locked down.  They'll appear in the Grab-A-Gadget parts bin when you go to Test-a-Toon.  (Some of these unlocked parts can be decoys -- these are parts that serve no purpose in solving your puzzle.  You stick them into the game just to mess with people's heads!)


Tune Toon Tunes

Click on this to select music for your new Toon.  This music will be played each time you load that particular Toon back into action.  You can goof with sound effects, too!


Test-A-Toon

Click on this to check out your finished Toon.  Play it out just like you would a regular puzzle.


Save-A-Toon

Click on this to go to Piggy Bank.  Then hit the yellow Save! button... and finito!  Your puzzle is complete!


Oops!

Click on this to exit the checklist and go back to work on your puzzle.


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